Knowledgebase
OpenFeint Developer FAQ
Q: How much does it cost to use OpenFeint?
A: All of OpenFeint’s core features, Leaderboards, Achievements, Challenges, and Social Notifications, are free to use.
Q: Where can I read the OpenFeint License Agreement?
A: The license agreement appears when you submit a game for approval and is also available in the help center here.
Q: When should I submit my game for OpenFeint approval? How long does it take?
A: As soon as you are ready to submit your game for Apple approval or have completed OpenFeint integration. Approvals generally take 2-3 days.
Q: Where can I download art assets?
A: OpenFeint icons and art assets are located within the Developer Dashboard under “OF Icon” along the left hand navigation. Scroll to the bottom of the page to download the .zip file. Also be sure to check out our branding guidelines.
Q: Is it possible to access the leaderboards and display them on our web site?
A: Leaderboards are not accessible via the web right now. We are in the process of planning how we're going to expose our APIs for use via other web pages.
Q: How do I change the name of my company in the developer dashboard?
A: We're adding this into an update of the developer dashboard, but in the meantime email us at devsupport@openfeint.com and we can take care of it for you.
Integration Questions:
Q: Is there a forum where I can discuss integration issues?
A: YES! Please visit the OpenFeint Developer Forum. Note that for the fastest response, it’s best to contact us via the form located at the top of this page.
Q: Can I have my free game and paid game share a leaderboard?
A: Yes, you can. Check out this article: Using OpenFeint to upsell from free to paid.
Q: I’m having trouble decompressing the Unity support package.
A: We’re aware of an issue with developers still using the Leopard OS. Download a Leopard-friendly version of the package here.
Q: How do I get notifications to come from the top of the screen?
A: Set OpenFeintSettingInvertNotifications to true when initializing OpenFeint to show notifications from top.
Q: I’m running into a lot of build errors. What’s wrong?
A: Check out the Build Error FAQ for some possible solutions to common build errors.
Q: Is there an API call I can use to tell if the user has opted-in or out from using OpenFeint?
A: [OpenFeint hasUserApprovedFeint]
Q: Is there a notification for when the OpenFeint dashboard closes so that I know when to stop running animations and when to start?
A: You'll want to have a look in OpenFeintDelegate.h. When you initialize OpenFeint you should be providing a delegate which adopts this protocol.
You should stop the animations in this delegate method:
(void)dashboardWillAppear;
for cocoa games you should resume then in:
and for OpenGL games you should resume them in:
(void)dashboardDidDisappear;
You are free to create your own notification and post it within these delegate methods if you need to get these events passed along to other objects.
Q: What happens to a high score when a player is offline?
A: As of OpenFeint 2.1 high scores are queued for submission when the player is offline and submitted when next he's online again.
Q: Does OpenFeint use encryption?
A: OpenFeint uses HTTPS for all communication between the client and our servers.
Promotions:
Q: I’m approved and my game is available in the App Store, why isn’t it showing up in the game catalog?
A: The OpenFeint game catalog usually updates within 3 days. If it’s been longer than 7 please contact us so that we can investigate.
Q: What is the criteria for becoming an OpenFeint Gold Game? How can I apply?
A: OpenFeint Gold requirements are outlined in this support article. To apply for Gold, or any of our other promotional opportunities, please check out the OpenFeint Gold section of the developer dashboard.
Q: How do I apply for Free Game Of The Day?
A: Apply for Free Game Of The Day here: Free Game Of The Day FAQ

